[Kde-games-devel] Re: Review Request: fix 215352 bug

Mauricio Piacentini piacentini at kde.org
Sat Oct 23 18:09:20 CEST 2010



> On 2010-10-23 15:40:47, Wolfgang Rohdewald wrote:
> > For testing you can simply make sure that any two tiles match. Then any game is alway winnable.
> > Here comes the patch (untested):
> > 
> > --- x.cpp       2010-10-23 17:33:00.586617000 +0200
> > +++ GameData.cpp        2010-10-23 17:33:16.656617001 +0200
> > @@ -678,13 +678,7 @@
> >      // don't compare 'equal' positions
> >      if( memcmp( &Pos1, &Pos2, sizeof(POSITION) ) )
> >      {
> > -        UCHAR FA = Pos1.f;
> > -        UCHAR FB = Pos2.f;
> > -
> > -        if( (FA == FB)
> > -         || ( isFlower( FA ) && isFlower( FB ) )
> > -         || ( isSeason( FA ) && isSeason( FB ) ) )
> > -            return( true );
> > +       return( true );
> >      }
> >      return( false );
> >  }
> >

The patch looks correct. It would be nice however if you could win a game to verify it :) I am sending an easy.layout to the kdegames list, so you could win quickly and test it. Then, ship it.


- Mauricio


-----------------------------------------------------------
This is an automatically generated e-mail. To reply, visit:
http://svn.reviewboard.kde.org/r/5682/#review8322
-----------------------------------------------------------


On 2010-10-23 12:50:22, Antonis Tsiapaliokas wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://svn.reviewboard.kde.org/r/5682/
> -----------------------------------------------------------
> 
> (Updated 2010-10-23 12:50:22)
> 
> 
> Review request for KDE Games.
> 
> 
> Summary
> -------
> 
> Hello
> 
> This is my first effort to help the kdegames,so i am sorry if i have done something wrong...This bug regards the kmahjongg game.This patch is fixing the bug 215352.All the information that you will need, are located into the bug report... With a few words, after someone wins, the undo button is still enable and full functional...
> 
> 
> This addresses bug 215352.
>     https://bugs.kde.org/show_bug.cgi?id=215352
> 
> 
> Diffs
> -----
> 
>   trunk/KDE/kdegames/kmahjongg/kmahjongg.cpp 1188798 
> 
> Diff: http://svn.reviewboard.kde.org/r/5682/diff
> 
> 
> Testing
> -------
> 
> The kmahjongg game compiles and runs fine.But there is a problem,which it will sound to you very silly... I have create the patch but i cannot win the game so i cannot test my patch... But i have found another way to test my patch, and there works fine... If you look at the kmahjongg.cpp (it is located into the kdegames/kmahjongg) at the lines 174("undoAction = KStandardGameAction::undo(this, SLOT(undo()), actionCollection());") and 119-120 (connect( bw, SIGNAL( gameOver(unsigned short , unsigned short)), this,SLOT( gameOver(unsigned short , unsigned short)));) those two functions are connected with the bw object.So if i add the code from my patch into the KMahjongg::undo() method and after i make 10 moves into the game, i will be able to undo only the last one because when i hit the undo button then, the code from my patch is called and the undo button is becoming dissable (from enable). So instead of adding the code into the KMahjongg::undo(), if i add it, into the KMahjongg::gameOver() then it should work fine... I know that this is very wrong, as regards the testing for my patch but i could not find something better...
> 
> 
> Thanks,
> 
> Antonis
> 
>

-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://mail.kde.org/pipermail/kde-games-devel/attachments/20101023/1e9ab298/attachment.htm 


More information about the kde-games-devel mailing list