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This is an automatically generated e-mail. To reply, visit:
<a href="http://svn.reviewboard.kde.org/r/5682/">http://svn.reviewboard.kde.org/r/5682/</a>
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<p style="margin-top: 0;">On October 23rd, 2010, 3:40 p.m., <b>Wolfgang Rohdewald</b> wrote:</p>
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">For testing you can simply make sure that any two tiles match. Then any game is alway winnable.
Here comes the patch (untested):
--- x.cpp 2010-10-23 17:33:00.586617000 +0200
+++ GameData.cpp 2010-10-23 17:33:16.656617001 +0200
@@ -678,13 +678,7 @@
// don't compare 'equal' positions
if( memcmp( &Pos1, &Pos2, sizeof(POSITION) ) )
{
- UCHAR FA = Pos1.f;
- UCHAR FB = Pos2.f;
-
- if( (FA == FB)
- || ( isFlower( FA ) && isFlower( FB ) )
- || ( isSeason( FA ) && isSeason( FB ) ) )
- return( true );
+ return( true );
}
return( false );
}
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<pre style="white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">The patch looks correct. It would be nice however if you could win a game to verify it :) I am sending an easy.layout to the kdegames list, so you could win quickly and test it. Then, ship it.</pre>
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<p>- Mauricio</p>
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<p>On October 23rd, 2010, 12:50 p.m., Antonis Tsiapaliokas wrote:</p>
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<div>Review request for KDE Games.</div>
<div>By Antonis Tsiapaliokas.</div>
<p style="color: grey;"><i>Updated 2010-10-23 12:50:22</i></p>
<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Description </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">Hello
This is my first effort to help the kdegames,so i am sorry if i have done something wrong...This bug regards the kmahjongg game.This patch is fixing the bug 215352.All the information that you will need, are located into the bug report... With a few words, after someone wins, the undo button is still enable and full functional...</pre>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Testing </h1>
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<pre style="margin: 0; padding: 0; white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;">The kmahjongg game compiles and runs fine.But there is a problem,which it will sound to you very silly... I have create the patch but i cannot win the game so i cannot test my patch... But i have found another way to test my patch, and there works fine... If you look at the kmahjongg.cpp (it is located into the kdegames/kmahjongg) at the lines 174("undoAction = KStandardGameAction::undo(this, SLOT(undo()), actionCollection());") and 119-120 (connect( bw, SIGNAL( gameOver(unsigned short , unsigned short)), this,SLOT( gameOver(unsigned short , unsigned short)));) those two functions are connected with the bw object.So if i add the code from my patch into the KMahjongg::undo() method and after i make 10 moves into the game, i will be able to undo only the last one because when i hit the undo button then, the code from my patch is called and the undo button is becoming dissable (from enable). So instead of adding the code into the KMahjongg::undo(), if i add it, into the KMahjongg::gameOver() then it should work fine... I know that this is very wrong, as regards the testing for my patch but i could not find something better...</pre>
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<b style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Bugs: </b>
<a href="https://bugs.kde.org/show_bug.cgi?id=215352">215352</a>
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<h1 style="color: #575012; font-size: 10pt; margin-top: 1.5em;">Diffs</b> </h1>
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<li>trunk/KDE/kdegames/kmahjongg/kmahjongg.cpp <span style="color: grey">(1188798)</span></li>
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<p><a href="http://svn.reviewboard.kde.org/r/5682/diff/" style="margin-left: 3em;">View Diff</a></p>
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