[Kde-games-devel] Re: Review Request: fix 215352 bug

Wolfgang Rohdewald wolfgang at rohdewald.de
Sat Oct 23 17:40:45 CEST 2010


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For testing you can simply make sure that any two tiles match. Then any game is alway winnable.
Here comes the patch (untested):

--- x.cpp       2010-10-23 17:33:00.586617000 +0200
+++ GameData.cpp        2010-10-23 17:33:16.656617001 +0200
@@ -678,13 +678,7 @@
     // don't compare 'equal' positions
     if( memcmp( &Pos1, &Pos2, sizeof(POSITION) ) )
     {
-        UCHAR FA = Pos1.f;
-        UCHAR FB = Pos2.f;
-
-        if( (FA == FB)
-         || ( isFlower( FA ) && isFlower( FB ) )
-         || ( isSeason( FA ) && isSeason( FB ) ) )
-            return( true );
+       return( true );
     }
     return( false );
 }


- Wolfgang


On 2010-10-23 12:50:22, Antonis Tsiapaliokas wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> http://svn.reviewboard.kde.org/r/5682/
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> 
> (Updated 2010-10-23 12:50:22)
> 
> 
> Review request for KDE Games.
> 
> 
> Summary
> -------
> 
> Hello
> 
> This is my first effort to help the kdegames,so i am sorry if i have done something wrong...This bug regards the kmahjongg game.This patch is fixing the bug 215352.All the information that you will need, are located into the bug report... With a few words, after someone wins, the undo button is still enable and full functional...
> 
> 
> This addresses bug 215352.
>     https://bugs.kde.org/show_bug.cgi?id=215352
> 
> 
> Diffs
> -----
> 
>   trunk/KDE/kdegames/kmahjongg/kmahjongg.cpp 1188798 
> 
> Diff: http://svn.reviewboard.kde.org/r/5682/diff
> 
> 
> Testing
> -------
> 
> The kmahjongg game compiles and runs fine.But there is a problem,which it will sound to you very silly... I have create the patch but i cannot win the game so i cannot test my patch... But i have found another way to test my patch, and there works fine... If you look at the kmahjongg.cpp (it is located into the kdegames/kmahjongg) at the lines 174("undoAction = KStandardGameAction::undo(this, SLOT(undo()), actionCollection());") and 119-120 (connect( bw, SIGNAL( gameOver(unsigned short , unsigned short)), this,SLOT( gameOver(unsigned short , unsigned short)));) those two functions are connected with the bw object.So if i add the code from my patch into the KMahjongg::undo() method and after i make 10 moves into the game, i will be able to undo only the last one because when i hit the undo button then, the code from my patch is called and the undo button is becoming dissable (from enable). So instead of adding the code into the KMahjongg::undo(), if i add it, into the KMahjongg::gameOver() then it should work fine... I know that this is very wrong, as regards the testing for my patch but i could not find something better...
> 
> 
> Thanks,
> 
> Antonis
> 
>

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