[Kde-games-devel] Review Request: fix 215352 bug
Antonis Tsiapaliokas
kok3rs at gmail.com
Sat Oct 23 14:50:22 CEST 2010
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http://svn.reviewboard.kde.org/r/5682/
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Review request for KDE Games.
Summary
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Hello
This is my first effort to help the kdegames,so i am sorry if i have done something wrong...This bug regards the kmahjongg game.This patch is fixing the bug 215352.All the information that you will need, are located into the bug report... With a few words, after someone wins, the undo button is still enable and full functional...
This addresses bug 215352.
https://bugs.kde.org/show_bug.cgi?id=215352
Diffs
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trunk/KDE/kdegames/kmahjongg/kmahjongg.cpp 1188798
Diff: http://svn.reviewboard.kde.org/r/5682/diff
Testing
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The kmahjongg game compiles and runs fine.But there is a problem,which it will sound to you very silly... I have create the patch but i cannot win the game so i cannot test my patch... But i have found another way to test my patch, and there works fine... If you look at the kmahjongg.cpp (it is located into the kdegames/kmahjongg) at the lines 174("undoAction = KStandardGameAction::undo(this, SLOT(undo()), actionCollection());") and 119-120 (connect( bw, SIGNAL( gameOver(unsigned short , unsigned short)), this,SLOT( gameOver(unsigned short , unsigned short)));) those two functions are connected with the bw object.So if i add the code from my patch into the KMahjongg::undo() method and after i make 10 moves into the game, i will be able to undo only the last one because when i hit the undo button then, the code from my patch is called and the undo button is becoming dissable (from enable). So instead of adding the code into the KMahjongg::undo(), if i add it, into the KMahjongg::gameOver() then it should work fine... I know that this is very wrong, as regards the testing for my patch but i could not find something better...
Thanks,
Antonis
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