[Kde-games-devel] Re: KAboutData attributions for removed source code

Teo Mrnjavac teo at kde.org
Wed Nov 3 17:38:13 CET 2010


On Wed, Nov 3, 2010 at 17:14, Stefan Majewsky
<kdemailinglists at bethselamin.de> wrote:
> Hi,
>
> as you possibly know, I've recently started to replace Kolf's own physics
> engine by Box2D. As this is a considerable amount of code which is compiled
> statically into Kolf¹, I want to add an attribution to the Box2D developer in
> the KAboutData.
>
> While looking at the KAboutData stuff in main(), I noticed several
> attributions to the old collision code which I have deleted now. Can I remove
> these attributions now, or is that considered impolite?

In Amarok we usually move all former contributors (whose code might
have been completely removed) at the end of the "Thanks to" list in
our about dialog. Why remove them if they did contribute to the
project at some point in history?

Cheers
-- 
Teo


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