[Kde-games-devel] KAboutData attributions for removed source code
Stefan Majewsky
kdemailinglists at bethselamin.de
Wed Nov 3 17:14:23 CET 2010
Hi,
as you possibly know, I've recently started to replace Kolf's own physics
engine by Box2D. As this is a considerable amount of code which is compiled
statically into Kolf¹, I want to add an attribution to the Box2D developer in
the KAboutData.
While looking at the KAboutData stuff in main(), I noticed several
attributions to the old collision code which I have deleted now. Can I remove
these attributions now, or is that considered impolite?
Greetings
Stefan
¹ Physics engines are usually not linked dynamically for performance reasons,
and in fact, I cannot link dynamically because the version of Box2D which I'm
using has been patched heavily.
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