[Kde-games-devel] Re: KAboutData attributions for removed source code
Ian Wadham
iandw.au at gmail.com
Fri Nov 5 23:40:22 CET 2010
On Thursday 04 November 2010 3:38:13 am Teo Mrnjavac wrote:
> On Wed, Nov 3, 2010 at 17:14, Stefan Majewsky
>
> <kdemailinglists at bethselamin.de> wrote:
> > Hi,
> >
> > as you possibly know, I've recently started to replace Kolf's own physics
> > engine by Box2D. As this is a considerable amount of code which is
> > compiled statically into Kolf¹, I want to add an attribution to the Box2D
> > developer in the KAboutData.
> >
> > While looking at the KAboutData stuff in main(), I noticed several
> > attributions to the old collision code which I have deleted now. Can I
> > remove these attributions now, or is that considered impolite?
>
> In Amarok we usually move all former contributors (whose code might
> have been completely removed) at the end of the "Thanks to" list in
> our about dialog. Why remove them if they did contribute to the
> project at some point in history?
>
That seems the fair way to handle the situation.
All the best, Ian W.
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