[Kde-games-devel] Moving the KGameRenderer framework to pseudo-kdereview
Miha Čančula
miha.cancula at gmail.com
Sat Jul 3 22:46:28 CEST 2010
2010/7/3 Stefan Majewsky <kdemailinglists at bethselamin.de>
> On Thursday 01 July 2010 20:40:10 Miha Čančula wrote:
> > If I can make a suggestion (I'm late, I know...) I would export all
> > QGraphicsItem's properties, not only "frame". At least "pos" is useful
> for
> > animation and to avoid repeating code, as I see you had to add the
> > declaration in KDiamond as well.
>
> I did that this morging, but then I replaced the
> QObject/QGraphicsPixmapItem
> superclasses by QGraphicsObject (with a private QGraphicsPixmapItem child)
> after finally figuring out a way to get the input event routing right.
>
> For a description of the other bigger change I did today, see the
> reviewboard
> review which I'll be updating shortly.
>
Thanks, I'll try the updated class tomorrow.
>
> Greetings
> Stefan
>
--
Lenoba je mati Modrosti.
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