[Kde-games-devel] granatier and gluon, build troubles of sorts...

Mathias Kraus k.hias at gmx.de
Wed Jan 6 01:00:04 CET 2010


Dan Leinir Turthra Jensen schrieb am Dienstag 05 Januar 2010:
> On Tuesday 05 January 2010 02:13:09 Matthew Woehlke wrote:
> > Gluon got an arguably bad commit recently that disabled building of
> > libgluon, which causes gluon to not be found. Without going into the
> > gluon side of things, jucato@#gluon pointed out that since granatier is
> > presumably only using KAL, it should only be looking for KAL or possibly
> > GluonCommon, which would avoid this problem.
> 
>   libGluon is where the larger system for Gluon applications sits, so yes,
> since Granatier doesn't use the GameObject/Component system, it should
>  really not be asking for libGluon but rather for GluonCommon and KAL
>  (it'll need both, but not libGluon). Only include what's actually used,
>  not the whole package :) (it'd be sort of like requiring kdebase-workspace
>  to be able to use libplasma... just to compare a bit :) ).

done


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