[Kde-games-devel] granatier and gluon, build troubles of sorts...
Dan Leinir Turthra Jensen
admin at leinir.dk
Wed Jan 6 01:04:23 CET 2010
On Wednesday 06 January 2010 01:00:04 Mathias Kraus wrote:
> Dan Leinir Turthra Jensen schrieb am Dienstag 05 Januar 2010:
> > On Tuesday 05 January 2010 02:13:09 Matthew Woehlke wrote:
> > > Gluon got an arguably bad commit recently that disabled building of
> > > libgluon, which causes gluon to not be found. Without going into the
> > > gluon side of things, jucato@#gluon pointed out that since granatier is
> > > presumably only using KAL, it should only be looking for KAL or
> > > possibly GluonCommon, which would avoid this problem.
> >
> > libGluon is where the larger system for Gluon applications sits, so
> > yes, since Granatier doesn't use the GameObject/Component system, it
> > should really not be asking for libGluon but rather for GluonCommon and
> > KAL (it'll need both, but not libGluon). Only include what's actually
> > used, not the whole package :) (it'd be sort of like requiring
> > kdebase-workspace to be able to use libplasma... just to compare a bit :)
> > ).
>
> done
Brilliant stuff :)
--
..Dan // Leinir..
http://leinir.dk/
Co-
existence
or no
existence
- Piet Hein
More information about the kde-games-devel
mailing list