[Kde-games-devel] granatier and gluon, build troubles of sorts...
Dan Leinir Turthra Jensen
admin at leinir.dk
Tue Jan 5 17:59:37 CET 2010
On Tuesday 05 January 2010 02:13:09 Matthew Woehlke wrote:
> Gluon got an arguably bad commit recently that disabled building of
> libgluon, which causes gluon to not be found. Without going into the
> gluon side of things, jucato@#gluon pointed out that since granatier is
> presumably only using KAL, it should only be looking for KAL or possibly
> GluonCommon, which would avoid this problem.
libGluon is where the larger system for Gluon applications sits, so yes,
since Granatier doesn't use the GameObject/Component system, it should really
not be asking for libGluon but rather for GluonCommon and KAL (it'll need
both, but not libGluon). Only include what's actually used, not the whole
package :) (it'd be sort of like requiring kdebase-workspace to be able to use
libplasma... just to compare a bit :) ).
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