[Kde-games-devel] Review Request: Port Kollision to use KGameRenderer
Parker Coates
parker.coates at kdemail.net
Tue Aug 17 16:54:20 CEST 2010
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Ship it!
Looks good to me.
/trunk/KDE/kdegames/kollision/ball.cpp
<http://reviewboard.kde.org/r/5059/#comment7253>
Unused header.
/trunk/KDE/kdegames/kollision/mainarea.cpp
<http://reviewboard.kde.org/r/5059/#comment7252>
OT: Is there any reason this painting couldn't be done directly to a QPixmap to avoid the expensive image->pixmap conversion?
/trunk/KDE/kdegames/kollision/mainarea.cpp
<http://reviewboard.kde.org/r/5059/#comment7254>
This is now a very interesting method. :)
- Parker
On 2010-08-17 13:49:43, Brian Croom wrote:
>
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> http://reviewboard.kde.org/r/5059/
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> (Updated 2010-08-17 13:49:43)
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>
> Review request for KDE Games, Stefan Majewsky and Dmitry Suzdalev.
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> Summary
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> This patch ports Kollision to use the KGameRenderer class for rendering balls.
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> Diffs
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> /trunk/KDE/kdegames/kollision/CMakeLists.txt 1164677
> /trunk/KDE/kdegames/kollision/ball.h 1164677
> /trunk/KDE/kdegames/kollision/ball.cpp 1164677
> /trunk/KDE/kdegames/kollision/main.cpp 1164677
> /trunk/KDE/kdegames/kollision/mainarea.h 1164677
> /trunk/KDE/kdegames/kollision/mainarea.cpp 1164677
> /trunk/KDE/kdegames/kollision/pictures/CMakeLists.txt 1164677
> /trunk/KDE/kdegames/kollision/renderer.h 1164677
> /trunk/KDE/kdegames/kollision/renderer.cpp 1164677
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> Diff: http://reviewboard.kde.org/r/5059/diff
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>
> Testing
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> Everything seems to work.
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> Thanks,
>
> Brian
>
>
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