[Kde-games-devel] Review Request: Port KReversi to use KGameRenderer
Stefan Majewsky
majewsky at gmx.net
Tue Aug 10 11:49:20 CEST 2010
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I've test-compiled it, and my only critique is that the last move marker is too small here. It would fit with a size reduced by about 3*offset, but that indicates that the problem lies deeper. Can you adjust the Z order such that the last move marker is above the board background, but below the grid?
- Stefan
On 2010-08-09 20:21:40, Brian Croom wrote:
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> http://reviewboard.kde.org/r/4948/
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> (Updated 2010-08-09 20:21:40)
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> Review request for KDE Games, Stefan Majewsky and Dmitry Suzdalev.
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> Summary
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> This patch modifies KReversi to use KGameRenderer for loading its theme and generating/receiving its pixmaps. This is my first port attempt (first KDE contribution woohoo!) so please critique.
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> Diffs
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> /trunk/KDE/kdegames/kreversi/CMakeLists.txt 1161066
> /trunk/KDE/kdegames/kreversi/kreversichip.h 1161066
> /trunk/KDE/kdegames/kreversi/kreversichip.cpp 1161066
> /trunk/KDE/kdegames/kreversi/kreversirenderer.h 1161066
> /trunk/KDE/kdegames/kreversi/kreversirenderer.cpp 1161066
> /trunk/KDE/kdegames/kreversi/kreversiscene.h 1161066
> /trunk/KDE/kdegames/kreversi/kreversiscene.cpp 1161066
> /trunk/KDE/kdegames/kreversi/mainwindow.cpp 1161066
> /trunk/KDE/kdegames/kreversi/pics/CMakeLists.txt 1161066
> /trunk/KDE/kdegames/kreversi/pics/default_theme.desktop PRE-CREATION
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> Diff: http://reviewboard.kde.org/r/4948/diff
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> Testing
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> I have tested the various hinting/marking options, changing chip color set, etc. Everything seems to be working.
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> Thanks,
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> Brian
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>
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