[Kde-games-devel] Review Request: Port KReversi to use KGameRenderer

Stefan Majewsky majewsky at gmx.net
Tue Aug 10 11:16:28 CEST 2010



> On 2010-08-09 21:28:03, Stefan Majewsky wrote:
> > /trunk/KDE/kdegames/kreversi/pics/default_theme.desktop, lines 1-27
> > <http://reviewboard.kde.org/r/4948/diff/3/?file=33464#file33464line1>
> >
> >     Huh? From where did you get the translations? I can't find them in my working dir.
> 
> Brian Croom wrote:
>     I grabbed the default_theme.desktop file from KSame and did a find/replace. Is that ok?

No. Translations are managed automatically by KDE's infrastructure. Developers are expected to checkin only the American English strings.


- Stefan


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On 2010-08-09 20:21:40, Brian Croom wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://reviewboard.kde.org/r/4948/
> -----------------------------------------------------------
> 
> (Updated 2010-08-09 20:21:40)
> 
> 
> Review request for KDE Games, Stefan Majewsky and Dmitry Suzdalev.
> 
> 
> Summary
> -------
> 
> This patch modifies KReversi to use KGameRenderer for loading its theme and generating/receiving its pixmaps. This is my first port attempt (first KDE contribution woohoo!) so please critique.
> 
> 
> Diffs
> -----
> 
>   /trunk/KDE/kdegames/kreversi/CMakeLists.txt 1161066 
>   /trunk/KDE/kdegames/kreversi/kreversichip.h 1161066 
>   /trunk/KDE/kdegames/kreversi/kreversichip.cpp 1161066 
>   /trunk/KDE/kdegames/kreversi/kreversirenderer.h 1161066 
>   /trunk/KDE/kdegames/kreversi/kreversirenderer.cpp 1161066 
>   /trunk/KDE/kdegames/kreversi/kreversiscene.h 1161066 
>   /trunk/KDE/kdegames/kreversi/kreversiscene.cpp 1161066 
>   /trunk/KDE/kdegames/kreversi/mainwindow.cpp 1161066 
>   /trunk/KDE/kdegames/kreversi/pics/CMakeLists.txt 1161066 
>   /trunk/KDE/kdegames/kreversi/pics/default_theme.desktop PRE-CREATION 
> 
> Diff: http://reviewboard.kde.org/r/4948/diff
> 
> 
> Testing
> -------
> 
> I have tested the various hinting/marking options, changing chip color set, etc. Everything seems to be working.
> 
> 
> Thanks,
> 
> Brian
> 
>

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