[Kde-games-devel] Review Request: Port KReversi to use KGameRenderer
Dmitry Suzdalev
dimsuz at gmail.com
Tue Aug 10 10:26:52 CEST 2010
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http://reviewboard.kde.org/r/4948/#review6928
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/trunk/KDE/kdegames/kreversi/kreversichip.cpp
<http://reviewboard.kde.org/r/4948/#comment6909>
Let's have it static here, no need for it to be exportable I guess :)
This is just my rule of thumb - every local variable in each compilation unit should be made static (and preferably const) if not needed otherwise.
I mean
static QPixmap* ...
/trunk/KDE/kdegames/kreversi/kreversichip.cpp
<http://reviewboard.kde.org/r/4948/#comment6911>
This could also be cached as a member of KReversiChip and then you could just call setVisible(show) on it, but I guess this is a micro optimization, as this won't be called so often.
Ah, and if caching you'll still need to recreate it when size changes...
Well, see for yourself :)
- Dmitry
On 2010-08-09 20:21:40, Brian Croom wrote:
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> http://reviewboard.kde.org/r/4948/
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> (Updated 2010-08-09 20:21:40)
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>
> Review request for KDE Games, Stefan Majewsky and Dmitry Suzdalev.
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> Summary
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> This patch modifies KReversi to use KGameRenderer for loading its theme and generating/receiving its pixmaps. This is my first port attempt (first KDE contribution woohoo!) so please critique.
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> Diffs
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> /trunk/KDE/kdegames/kreversi/CMakeLists.txt 1161066
> /trunk/KDE/kdegames/kreversi/kreversichip.h 1161066
> /trunk/KDE/kdegames/kreversi/kreversichip.cpp 1161066
> /trunk/KDE/kdegames/kreversi/kreversirenderer.h 1161066
> /trunk/KDE/kdegames/kreversi/kreversirenderer.cpp 1161066
> /trunk/KDE/kdegames/kreversi/kreversiscene.h 1161066
> /trunk/KDE/kdegames/kreversi/kreversiscene.cpp 1161066
> /trunk/KDE/kdegames/kreversi/mainwindow.cpp 1161066
> /trunk/KDE/kdegames/kreversi/pics/CMakeLists.txt 1161066
> /trunk/KDE/kdegames/kreversi/pics/default_theme.desktop PRE-CREATION
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> Diff: http://reviewboard.kde.org/r/4948/diff
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> Testing
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> I have tested the various hinting/marking options, changing chip color set, etc. Everything seems to be working.
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> Thanks,
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> Brian
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>
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