[Kde-games-devel] Review Request: KScoreDialog with level selection

Felix Lemke lemke.felix at ages-skripte.org
Mon Aug 9 18:47:12 CEST 2010



> On 2010-08-09 09:48:22, Stefan Majewsky wrote:
> > Can we close this in favor of KScore2?

With a weeding and a laughing eye: Yes!


- Felix


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On 2009-10-02 10:46:10, Felix Lemke wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> http://reviewboard.kde.org/r/1743/
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> 
> (Updated 2009-10-02 10:46:10)
> 
> 
> Review request for KDE Games.
> 
> 
> Summary
> -------
> 
> Hi,
> 
> in KSpiral I need a different height-score for each level. For this I've patched the KScoreDialog. I've tested the KScoreDialog in different games (like kdiamond, kbounce, knetwalk) and I think it's fully backwards compatible. Now there are three new functions:
>  - addLocalizedLevelName(QPair<QByteArray, QString> level): with this you can add an level to the dialog. If the list of level isn't empty above the tabwidget is a QComboBox shown, where you can choose the level.
> 
>  - addLocalizedLevelNames(QMap<QByteArray, QString> level): nearly the same like the function above, but you can add more than one level at once.
> 
>  - setLevelName: to read or write the config belonging to your level you need to set the current level name. In the rc-file of your application the groupname is changed from KHightScore_GameDifficulty to KHighScore_GameDifficulty_MAP:levelname.
> 
> 
> Diffs
> -----
> 
>   trunk/KDE/kdegames/libkdegames/highscore/kscoredialog.h 1029697 
>   trunk/KDE/kdegames/libkdegames/highscore/kscoredialog.cpp 1029697 
> 
> Diff: http://reviewboard.kde.org/r/1743/diff
> 
> 
> Testing
> -------
> 
> 
> Screenshots
> -----------
> 
> new KScoreDialog with level selection
>   http://reviewboard.kde.org/r/1743/s/214/
> 
> 
> Thanks,
> 
> Felix
> 
>

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