[Kde-games-devel] granatier
Mathias Kraus
k.hias at gmx.de
Sat Sep 12 00:47:13 CEST 2009
Arturo Silva schrieb am Freitag 11 September 2009:
> And as a quick update I just tried playing clanbomber. I see the goo
> balls and the sounds were pulled from that game, and while this is
> okay for now I would definitely encourage the use of original art and
> sounds as the default later on (but still have the ability to use this
> "Clanbomber" theme for nostalgia's sake).
it's all a matter of time and resources :)
> Also, I almost forgot to mention in my CONs list, but regardless of
> the range, the bombs only destroy 1 adjacent tile per direction,
> whereas in clanbomber and in other bomberman games, certain powerups
> allow you to destroy 2, 3, even 4 adjacent tiles.
>
> Now even though I had a hard time figuring out how to control my own
> goo ball in Clanbomber (I guess this is meant more for multiplayer
> action), it at least demonstrates what I said before about animation.
> Just watching the AI goo balls (and their bugs) tear each other apart
> with lively explosions and significant action on-screen was pretty
> darn fun. :D
clanbomber is at least for me somehow broken because I can't use the arrow keys to move the player.
beside that, it really makes much fun. that's one of the reason I want a KDE version.
>
> --Arturo
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