[Kde-games-devel] granatier

Arturo Silva jasilva28 at gmail.com
Fri Sep 11 20:42:54 CEST 2009


And as a quick update I just tried playing clanbomber.  I see the goo
balls and the sounds were pulled from that game, and while this is
okay for now I would definitely encourage the use of original art and
sounds as the default later on (but still have the ability to use this
"Clanbomber" theme for nostalgia's sake).

Also, I almost forgot to mention in my CONs list, but regardless of
the range, the bombs only destroy 1 adjacent tile per direction,
whereas in clanbomber and in other bomberman games, certain powerups
allow you to destroy 2, 3, even 4 adjacent tiles.

Now even though I had a hard time figuring out how to control my own
goo ball in Clanbomber (I guess this is meant more for multiplayer
action), it at least demonstrates what I said before about animation.
Just watching the AI goo balls (and their bugs) tear each other apart
with lively explosions and significant action on-screen was pretty
darn fun.  :D


--Arturo


More information about the kde-games-devel mailing list