[Kde-games-devel] Kolf Art?

Stefan Majewsky majewsky at gmx.net
Thu Sep 10 22:46:12 CEST 2009


Am Donnerstag 10 September 2009 22:41:04 schrieb Matthew Woehlke:
> To be honest, what you have right now... well, isn't what I would have
> done, though it may be more accurate to traditional mini-golf. I would
> have made walls actual objects (simple ones, yes, but still separate
> from the height map). But that's mostly because that's how kolf1 did
>  things.

Um,... elements/object-wall.{h,cpp} defines Kolf::WallObject, even if Artur 
used something that looks like a wall in his tests.

Greetings
Stefan
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