[Kde-games-devel] Kolf Art?

Matthew Woehlke mw_triad at users.sourceforge.net
Thu Sep 10 23:26:42 CEST 2009


Stefan Majewsky wrote:
> Am Donnerstag 10 September 2009 22:41:04 schrieb Matthew Woehlke:
>> To be honest, what you have right now... well, isn't what I would have
>> done, though it may be more accurate to traditional mini-golf. I would
>> have made walls actual objects (simple ones, yes, but still separate
>> from the height map). But that's mostly because that's how kolf1 did
>>  things.
> 
> Um,... elements/object-wall.{h,cpp} defines Kolf::WallObject, even if Artur 
> used something that looks like a wall in his tests.

Well, then, I blame the test for not having any walls ;-). Though I do 
like the possibility to have irregular rock as the "walls"; that seems 
to be the more popular method for more heavily "themed" mini-golf courses.

-- 
Matthew
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