[Kde-games-devel] Kolf Art?
Matthew Woehlke
mw_triad at users.sourceforge.net
Thu Sep 10 23:26:42 CEST 2009
Stefan Majewsky wrote:
> Am Donnerstag 10 September 2009 22:41:04 schrieb Matthew Woehlke:
>> To be honest, what you have right now... well, isn't what I would have
>> done, though it may be more accurate to traditional mini-golf. I would
>> have made walls actual objects (simple ones, yes, but still separate
>> from the height map). But that's mostly because that's how kolf1 did
>> things.
>
> Um,... elements/object-wall.{h,cpp} defines Kolf::WallObject, even if Artur
> used something that looks like a wall in his tests.
Well, then, I blame the test for not having any walls ;-). Though I do
like the possibility to have irregular rock as the "walls"; that seems
to be the more popular method for more heavily "themed" mini-golf courses.
--
Matthew
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