[Kde-games-devel] The Future of Game Development in KDE
Dan Leinir Turthra Jensen
admin at leinir.dk
Wed Sep 9 14:42:47 CEST 2009
On Wednesday 09 September 2009 14:29:21 Kleag wrote:
> Hello,
>
> Le mercredi 9 septembre 2009 13:59:35, Ian Wadham a écrit :
> > On Wed, 9 Sep 2009 6:31:34 am Dan Leinir Turthra Jensen wrote:
> > > Right. It's that time where i tell you all what i've been pondering on
> > > for a while now, so here goes:
> > >
> > > http://amarok.kde.org/blog/archives/1098-The-Future-of-Game-Development
> > >-i n- KDE.html
> > >
> > > The writeup really says it all, so, go go go! :)
> >
> > Sorry, but that link does not tell me very much at all about Gluon ...
> > :-(
> >
> > Also, I would challenge some of your basic assumptions.
>
> (snip)
>
> > Secondly, as the maintainer of three KDE Games, I don't find the
> > integration of sound and graphics into a game to be much of a
> > problem, compared to writing the game engine, for example.
>
> Concerning the game engine, players handling, network stuff, etc. there is
> also the libkdegames/kgame library which works very well. I'm still
> surprised that no more games use it. Maybe is it because of a lack of
> documentations and examples... KsirK uses it since a very long time with
> no big problems, except during the kde3 to kde4 porting.
>
> What will make gluon better than that ?
Gluon for now does not have networking subsystems, and this is likely
somewhere libkdegames/kgame could come in. Please, don't think we're trying to
do NIH here - anybody who has something to contribute can do so, and if we
have well established technologies out there that can help out, then so all
the better! :) But yes, documentation is problematic - perhaps this is
somewhere else we can all get together and work on it :) Is there any
documentation available for libkdegames (other than the API-docs)?
--
..Dan // Leinir..
http://leinir.dk/
Co-
existence
or no
existence
- Piet Hein
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