[Kde-games-devel] The Future of Game Development in KDE
Kleag
kleag at free.fr
Wed Sep 9 14:29:21 CEST 2009
Hello,
Le mercredi 9 septembre 2009 13:59:35, Ian Wadham a écrit :
> On Wed, 9 Sep 2009 6:31:34 am Dan Leinir Turthra Jensen wrote:
> > Right. It's that time where i tell you all what i've been pondering on
> > for a while now, so here goes:
> >
> > http://amarok.kde.org/blog/archives/1098-The-Future-of-Game-Development-i
> >n- KDE.html
> >
> > The writeup really says it all, so, go go go! :)
>
> Sorry, but that link does not tell me very much at all about Gluon ... :-(
>
> Also, I would challenge some of your basic assumptions.
>
(snip)
> Secondly, as the maintainer of three KDE Games, I don't find the
> integration of sound and graphics into a game to be much of a
> problem, compared to writing the game engine, for example.
>
Concerning the game engine, players handling, network stuff, etc. there is also
the libkdegames/kgame library which works very well. I'm still surprised that
no more games use it. Maybe is it because of a lack of documentations and
examples... KsirK uses it since a very long time with no big problems, except
during the kde3 to kde4 porting.
What will make gluon better than that ?
Regards,
Gaël
--
KsirK - a world domination strategy game
http://techbase.kde.org/Projects/Games/Tactic_and_Strategy/KsirK
KGraphViewer - a GraphViz dot graphs viewer
http://extragear.kde.org/apps/kgraphviewer
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