[Kde-games-devel] Kolf Art?

Casper van Donderen casper.vandonderen at gmail.com
Tue Sep 8 21:40:38 CEST 2009


On Tue, Sep 8, 2009 at 9:35 PM, Matthew
Woehlke<mw_triad at users.sourceforge.net> wrote:
> That said, what terrain types does Kolf2 /currently/ support? Obviously
> turf, wall, water, and I assume sand; any thoughts on one or more
> low-friction terrain types?

As far as I know we don;t have terrain types yet.... These different
types will require different geometries in ODE (the physics engine).
You set the friction level per object, not per vertex/pixel.


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