[Kde-games-devel] Kolf Art?
Zeng Huan
zh.issac at gmail.com
Sat Sep 5 08:25:26 CEST 2009
It is my former design, I planed to make an output for the pixmap, but it
will be unnecessary when the 2d view has the ability to load the pixmap
automatically.
On Sat, Sep 5, 2009 at 3:24 AM, Stefan Majewsky <majewsky at gmx.net> wrote:
> Am Donnerstag 03 September 2009 07:00:51 schrieb Casper van Donderen:
> > Please keep in mind that the texture for the 3d view is 256x256 now. We
> > might go up to 512x512 but a lot bigger won't really work on netbooks...
>
> Actually, the texture blender generates 512x512 pixmaps by default. (BTW
> Zeng,
> why do we have a configuration interface for the texture pixmap? This isn't
> something level designers should deal with.)
>
> Greetings
> Stefan
>
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>
>
--
Cheers,
Zeng Huan
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