[Kde-games-devel] Kolf Art?
Stefan Majewsky
majewsky at gmx.net
Fri Sep 4 21:24:32 CEST 2009
Am Donnerstag 03 September 2009 07:00:51 schrieb Casper van Donderen:
> Please keep in mind that the texture for the 3d view is 256x256 now. We
> might go up to 512x512 but a lot bigger won't really work on netbooks...
Actually, the texture blender generates 512x512 pixmaps by default. (BTW Zeng,
why do we have a configuration interface for the texture pixmap? This isn't
something level designers should deal with.)
Greetings
Stefan
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