[Kde-games-devel] Kolf Art?

Zeng Huan zh.issac at gmail.com
Wed Sep 2 16:48:13 CEST 2009


Casper just spoke my words, you are right, we used bitmaps simply because
they are the only textures we have available, SVG should be fine.

On Wed, Sep 2, 2009 at 10:18 PM, Arturo Silva <jasilva28 at gmail.com> wrote:

> Well at least we know Stefan is okay, minus the missing internet access.
> :P
>
> @Zeng:
> Admittedly the build process wasn't as cut and dry as it seemed since I was
> missing several -dev libraries that prevented the Make command from doing
> anything.  But after a while I got it compile and Make Install, and although
> it still complained of missing Optional dependencies the game definitely
> runs.
>
> We're gravy in that respect!  :)
>
> At the moment there are only 3 test environment courses, the latter two of
> which seem to have no collission detection.  Still, the entire UI holds
> enormous potential (particularly the terrain generator and 3D view), so I'm
> more excited than ever to see the direction in which this game goes.
>
> Before I begin making textures, though, I noticed that all the sample
> bitmaps used seem to be intended to be photorealistic terrain.  Is that what
> you want or are those simply the only textures you had available?
>
> SVG graphics are capable of those kind of photorealistic textures (albeit
> at a processing cost), but they are better suited to more airy and whimsical
> graphics similar to those found in the other KDE games.
>
> Let me know how you feel in this respect.
>
>
> Cheers!
>
>
> --Arturo "C-quel" Silva
>
> On Wed, Sep 2, 2009 at 5:03 AM, Felix Lemke <lemke.felix at ages-skripte.org>wrote:
>
>> Am Mittwoch 02 September 2009 02:59:47 schrieb Zeng Huan:
>> > Hi Arturo,
>> >
>> > I am the GSoC student of Kolf2, thanks for your interest in Kolf2,
>> though
>> > the help request was posted two weeks ago, we still need someone to help
>> us
>> > with the art, we will be happy if you can help :-) It seems that
>> something
>> > happened to Stefan(a journey?don't know) because I can't contact he for
>> a
>> > week, so if you have anything not clear, please email me.
>>
>> Stefan is at home in Schwerin. There Stefan has some Problems with going
>> into
>> the WWW. He's back on Sep. 13th.
>>
>> Regards
>> Felix
>>
>> _______________________________________________
>> kde-games-devel mailing list
>> kde-games-devel at kde.org
>> https://mail.kde.org/mailman/listinfo/kde-games-devel
>>
>>
>
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel at kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel
>
>


-- 
Cheers,
Zeng Huan
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://mail.kde.org/pipermail/kde-games-devel/attachments/20090902/1dc9601b/attachment-0001.htm 


More information about the kde-games-devel mailing list