[Kde-games-devel] granatier

Arturo Silva jasilva28 at gmail.com
Tue Oct 20 22:03:38 CEST 2009


==================================
Mathias Kraus wrote:
==================================
>
> among other things, I'm working on the shield bonus

*happy dance*  :D

> and just finished the
> animation for destroying blocks. I think you'll like it.

Well just more animation makes me happy, so this is great news.  ^^


>
> btw. in arenas with holes in the ground or without walls at the edge, the
> player will fall into the deep now :)

haha!  That's clever!  ^^
Will there be an animation for when one of the players falls into the
pit?  (say having the player shrink down to a speck on-screen)


>
> there is something, but not now. I plan to redo the explosion with some
> animation and therefore the explosion graphics might need some modification. I
> have to do the coding first and then you could do some polish on the graphics
> side :)

Sure, np! np!  This is what I've always wanted after all!  :D

Not sure how smooth you want the explosion, but I think we can get
away with only a 6-frame detonation:

1 - spark
2 - fiery expansion
3 - full blast (current graphic)
4 - fiery contraction (repeat of 2)
5 - fire/smoke dissipation
6 - smoke dissipation only

To save on coding, we could probably combine 5 and 6.  ^^


> btw, today I will commit the code for the block destruction animation and
> therefore I needed another a highlighted arena_block, so I just took the
> current one and brightened up the colors. after it's committed, please have a
> look at it and tell me if you are ok with it.
>

You got it. ^^
The brick graphics are fairly easy, so I might use the same brightened
colors you created, but rearrange the rectangles so they look like
they're getting blown away. ^__^


>
> I'll add the following to the documentation the next days, but it you don't
> want to wait for it, this are the symbols for the map
>
> '=' for wall
> '_' for a hole
> ' ' for ground (just noticed that the hole and ground symbols make more sense
> if they are swapped, so I will do it today or tomorrow)
> '+' for a block
> 'x' will randomly create a block or a ground
> 'o' for bomb trap/mortar ... I really have to rename this
> '-' for ice
> 'u' for arrow up
> 'r' for arrow right
> 'd' for arrow down
> 'l' for arrow left
> 'p' for player position
>

hehe, this seems easy enough. ^^
best of all, it seems like a map editor wouldn't be hard to build in
the future, although its great that the maps can also be
hand-configured too. ^___^

I'll try this out. ^__~


--Arturo


More information about the kde-games-devel mailing list