[Kde-games-devel] granatier

Matthew Woehlke mw_triad at users.sourceforge.net
Tue Oct 13 23:06:51 CEST 2009


Mathias Kraus wrote:
> Matthew Woehlke schrieb am Dienstag 13 Oktober 2009:
>>> I would also think that skate is a bad bonus. that's the one where you
>>> cant stop moving, right?
>> ...until you run into something, yes. It's possible to get trapped with
>> this, also (unless you are allowed to change direction while moving, but
>> I was thinking "no" on that).
>>
>> Example:
>> ██ ██
>> █  ☺█
>> ██ ██
>>
>> If you have skate, you are in trouble!
>>
>> Actually if it is short enough, you might be able to place a bomb, slide
>> over to the other side, then slide back (the bomb will stop you 1 square
>> shorter), and now you can go up/down. But it is dangerous ;-).
>>
>> Suddenly hyperactive looks like a /good/ bonus ;-).
> 
> I like this one. sounds really bad :)
> 
>> Alternatively, you can stop, but not change direction, and any time you
>> stop (either by try to change direction or run into something), you
>> "fall down" (i.e. can't move for a few 100 ms).
> 
> well, this would be very similar to the ice on the ground, where the player 
> also doesn't stop moving when releasing a key, but can change direction. I 
> prefer the first one.

Actually I was expecting skate should work exactly as if the whole arena 
is ice. And I was expecting ice means you can't change direction. (That 
is, it works like Chip's Challenge / Tile World. Not like kapman :-).)

>> Hmm... how does 'skatty' work? Was it randomly drop bombs, or
>> continuously drop bombs? I am realizing, I think the latter would be too
>> dangerous (to you, i.e. almost guaranteed death) because it will be hard
>> to not form chains of bombs that all blow up (and blow you up) as soon
>> as the first one goes.
> 
> it's the latter, and that's the reason why it's called bad bonus ;)
> but the continuously doesn't mean forever, only as long until your arsenal is 
> empty and when the bombs explode, it starts again. so if you have a big 
> arsenal, this is really evil.

Okay, having tried it, I guess your arsenal is generally limited enough 
that it isn't too horrible. Still pretty nasty, though.

>> Ack... now that gives me another idea; teleport squares ;-). (Probably
>> these would have fixed targets, but you could do fixed target, random
>> target, or random of a set of fixed targets.)
> 
> I'm no sure about this, because it should work the same with bombs and then it 
> would be very similar to bomb_trap/bomb_mortar and there's already the 
> teleport bonus.

Well, not really, it doesn't teleport bombs (well, unless they move due 
to move squares or kick bonus) because once you touch the square, you 
are teleported. (So you can drop on the destination, but then it still 
doesn't go anywhere.) Also I'd lean toward fixed destination, which is 
different from bomb tosser and mortar bonus (also the range is unlimited).

> on the other side, the bonus could be replaced with the 
> teleport square. need to think about it.

I'd rather keep teleport bonus if you only do one. (Plus it can always 
be an idea for a future addition.)

-- 
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
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