[Kde-games-devel] granatier
Matthew Woehlke
mw_triad at users.sourceforge.net
Tue Oct 13 00:39:00 CEST 2009
Mathias Kraus wrote:
> Matthew Woehlke schrieb am Montag 12 Oktober 2009:
>> Wasn't skate a "bad" bonus? If yes, that would be conveniently make the
>> number of "good" and "bad" equal :-).
>
> I would also think that skate is a bad bonus. that's the one where you cant
> stop moving, right?
...until you run into something, yes. It's possible to get trapped with
this, also (unless you are allowed to change direction while moving, but
I was thinking "no" on that).
Example:
██ ██
█ ☺█
██ ██
If you have skate, you are in trouble!
Actually if it is short enough, you might be able to place a bomb, slide
over to the other side, then slide back (the bomb will stop you 1 square
shorter), and now you can go up/down. But it is dangerous ;-).
Suddenly hyperactive looks like a /good/ bonus ;-).
Alternatively, you can stop, but not change direction, and any time you
stop (either by try to change direction or run into something), you
"fall down" (i.e. can't move for a few 100 ms).
Oh, my... now I am imagining the above, plus a bomb, er... falls out of
your pocket ;-) when you stop :-D.
Hmm... how does 'skatty' work? Was it randomly drop bombs, or
continuously drop bombs? I am realizing, I think the latter would be too
dangerous (to you, i.e. almost guaranteed death) because it will be hard
to not form chains of bombs that all blow up (and blow you up) as soon
as the first one goes.
> personally I would also move the mason tool to the neutral bonuses.
Agreed, though now we have a lot of "bad" bonuses and fewer "good" :-).
>> Arturo Silva wrote:
>>> I did draw a replacement arena_mortar which uses a top-down view and
>>> sandbags. However, I'm not terribly happy with it, but maybe you two
>>> will think otherwise? :)
>> I'm not too sure about it either :-). Remind me, the arrows move bombs
>> placed on them? If yes, maybe bomb_trap should have a similar look,
>> maybe a circle, or arrows pointing in all directions.
>
> the circle could look like a missile bay from the top. I like the idea of
> arrows pointing in all directions. arrows pointing to the circle might also
> work because the bomb will disappear in the circle for maybe 500ms to 1s.
I like that, and it would be much more obvious something you walk over.
Maybe something like a curved-ray sunburst could work also?
Ack... now that gives me another idea; teleport squares ;-). (Probably
these would have fixed targets, but you could do fixed target, random
target, or random of a set of fixed targets.)
>> Thinking about how you make a test tube look like nitro, I thought to
>> put an explosion graphic behind it, then realized you could do the same
>> with the current TNT. I'm not sure it's needed though, and it wouldn't
>> really match the style of the other icons.
>
> I think it looks good like it is.
Yes, I said it /might/ be better, but it is also fine as-is (plus I am
leaning toward my idea would make it worse).
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
"The government is not trying to destroy Microsoft, it's simply seeking
to compel Microsoft to obey the law. It's quite revealing that Mr. Gates
equates the two." -- A government official
More information about the kde-games-devel
mailing list