[Kde-games-devel] granatier

Matthew Woehlke mw_triad at users.sourceforge.net
Fri Oct 9 18:51:26 CEST 2009


(Mathias, can you set your mailer to not produce non-wrapping lines?)

Mathias Kraus wrote:
> Matthew Woehlke schrieb am Donnerstag 08 Oktober 2009:
>> (PDNQMEAUIMB ;-) )
>> Arturo Silva wrote:
> well, you get riled if you lay a bomb beside a bonus you like to 
> take, so you have to be carefull with the bombs. it's also funny if 
> the oponent player tries to get the bonus before it gets destroyed
> but is too slow and dies therefore.

Exactly ;-).

> let me explain a little bit more. if there are two bombs and one 
> makes the other explode, them their blast will have the same ID, and 
> therefore wouldn't be able to distroy the bonus or more than one
> block item. this behaviour is actually not yet implemented.

Okay. So I guess we have a problem now because multiple bombs going off 
at once can blow up bonuses revealed by the same blast? That certainly 
shouldn't happen, but it sounds like you already know about it and 
intend to fix it. I suppose making them "invincible" in the mean time is 
okay. But ultimately I like the behavior described in your previous 
paragraph :-).

> [...] and there's a new one bonus_bad_scatty which will make the 
> player to constantly lay bombs.

Argh, that gives me another idea. Not sure if this should be a 'bad 
bonus' or just an all-the-time thing, but have you thought at all about 
'dud' bombs? Basically they fail to explode on their own and become 
impassible (but you can kick them). They blow up if another explosion 
touches them.

And... ooh, this is evil, what about walls that contain bombs that go 
off when you blow the wall? Maybe that /would/ be too evil, at least if 
you don't mark them. I can see a player doing this:

█☺█
☢▒
█ █

...and not knowing that the block (▒) has a bomb inside... Ouch.

Arturo Silva wrote:
> Matthew Woehlke wrote:
>> Shouldn't that be tile_? I thought it was a tile... or am I confused?
> 
> Ah, you're right, I goofed. ^^'
> It's "arena_", actually.

Well, that's what I get for not checking... but I knew "bonus_" wasn't 
right ;-).

> I added arena_mine, recreated arena_ice, and added what will
> eventually be arena_mortar.
> 
> And lo and behold, I actually drew it as a mortar.  ^^;

The new ice is... amazing. Wow :-).

The mortar... well, it's also amazing, but it doesn't look like a tile 
:-). Maybe it works in practice, but I'm not sure about the non-top-down 
perspective. (It would make a fabulous bonus, though...) Though I'm also 
wondering how much it should look like something you could walk over.

>> ...or a snow/winter theme  ;-) .
> 
> hehe, the obligatory Xmas theme, I'm sure.  ^__^

*Exactly* what I was thinking :-D.

-- 
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
-- 
Download. Untar. Configure. Make. Install. Lather. Rinse. Repeat.



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