[Kde-games-devel] granatier

Mathias Kraus k.hias at gmx.de
Wed Oct 7 23:46:55 CEST 2009


Matthew Woehlke schrieb am Mittwoch 07 Oktober 2009:
> Mathias Kraus wrote:
> > I'm also not really sure if the archery target is good for
> > bomb_range, but I can't think of something else.
> 
> This is the one that makes the blast bigger? What about a nuclear symbol?

that's maybe a little bit too much ;)
arturo mentions dynamite. I think that would look good.

> >>> - teleport; get relocated to random open square
> >> Ah!  great one!  And a good escape measure (or curse, if it happens to
> >> teleport you in the range of an exploding bomb).
> >> That would be "bonus_teleport" for sure, and as an icon... hehe, maybe
> >> we can borrow the one from Killbots?  lol... ^^
> > 
> > at the moment a little bit difficult, because it needs an additional
> > key on the keyboard and with three players it's already very tight.
> 
> I meant for it to happen when you touch the powerup, not to be something 
> you can collect and use later. So no key needed.

ok, that sounds good. I will move it on my todo list.

> > btw, all the bad bonuses will vanish after some time or after the
> > player takes another bonus.
> 
> I had been assuming bonuses blow up if bombed... do they not? If yes, I 
> don't see a need for them to disappear.

well, they should disapear, but I haven't implemented yet.

> Or do you mean the effects if you take it are (if ongoing) not 
> permanent? That of course makes sense (and is what I expected).

yes, the effect will last only for a certain period of time.

mathias


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