[Kde-games-devel] granatier

Matthew Woehlke mw_triad at users.sourceforge.net
Thu Oct 8 00:24:24 CEST 2009


Mathias Kraus wrote:
> Matthew Woehlke schrieb am Mittwoch 07 Oktober 2009:
>> Mathias Kraus wrote:
>>> btw, all the bad bonuses will vanish after some time or after the
>>> player takes another bonus.
>> I had been assuming bonuses blow up if bombed... do they not? If yes, I 
>> don't see a need for them to disappear.
> 
> well, they should disapear, but I haven't implemented yet.

I guess my point is, bonuses should either stay on the field until 
bombed or used, or else both types should disappear from the field if 
not bombed/used in a set time. I wouldn't make the "bad" ones behave 
differently in that sense. Maybe that's what you mean, but I'm not sure 
from what you've written so far.

I guess for timed effects there will be some kind of status icon, and 
some way to show how long the effect will last (at minimum, blink it 
when it's about to go away)?

-- 
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
-- 
If you can't use a real OS, at least use Cygwin to fake one!



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