[Kde-games-devel] granatier

Arturo Silva jasilva28 at gmail.com
Mon Oct 5 05:46:43 CEST 2009


On Sun, Oct 4, 2009 at 7:15 AM, Mathias Kraus <k.hias at gmx.de> wrote:
>
> do you still have them and could you send it to me?
> I just noticed, the more I play it with the current graphics, the more I like it.
> I especially like how they blend into each other.


hehe, thank you. ^^
Yeah, I opened up a small texture cemetary just to showcase any art
that didn't make the cut, either because they weren't up to snuff for
the job, or because it had too many rendering problems.

http://pigux.com/kde4/storage/granatier/texture_cemetary.svg

Especially today, the rendering issues were driving me crazy, as it
seems the behavior is almost random.
In fact, when migrating the graphics over to the latest
clanbomber.svgz, the small bricks were broken again, and I used a
different approach to recreate the larger bricks that I mentioned
earlier.  That sort-of worked, so hopefully now the texture looks just
the way you like. ^^b


>
> ok, then keep the bricks


lol. ^^
Hopefully I will be able to get tot he waterbomb thing before freeze.  ^^


In any event, I'm happy to report that some the Floor and Block
textures have been redone, and the Walls have been spruced up a little
more.  In addition to that, I have new textures for the blast, and the
current visible bonus icons (speed, bomb and range).

Please tell me what you think (oh, and remember I renamed this to
"Granatier" per your suggestion). ^____^

http://pigux.com/kde4/storage/granatier/granatier_20091005.svgz

Oh, and great job on the timer feature!  I was wondering if it was
conceivable for the game to last forever, since before there was
little stopping two very good players from simply avoiding each other.
 hehe, now that can be very tricky.  ;D

And as promised, here's a repost of the additional bonus icons I suggested:

bonus_slow:  not a bonus but a penalty, it will actually slow you down
if you touch it.
bonus_shield:  a very powerful but rare bonus, this allows you to
survive at least one bomb blast for a limited time
bonus_power:  this allows your bomb blasts to have more power.
Although useless if your bomb range is 1, it lets you destroy more
adjacent walls if that range is 2, 3 or ore.
bonus_mason:  if touched, it will restore around 5-10 random walls
that have already been destroyed (but are currently not occupied by
another player, bomb or bonus).  If the player is unlucky, though,
this can also trap him too.  ;)
bonus_pandora:  this is a mystery bonus that can be any single one of
the previous bonuses.  Only the brave dare try this.  ;D

You had also personally suggested penalties for inverting the keys
(which I'll call "bonus_drunk"), laying bombs all the time (which I
guess can be called "bonus_malfunction"), and speeding up too fast to
be effective at anything (which could probably be "bonus_hyperactive",
lol).  ;)

And here's also the icon ideas for the remaining bonus icons:

Throw = slingshot
Move = bowling ball with pins (from your clarification, this sounds better). ^^
Slow = snail
Shield = shield (of course) ^^
Power = dynamite
Mason = masonry trowel
Pandora = golden box with question mark
Drunk = wine bottle (NEW!)
Malfunction = bug (NEW! not sure if this is dramatic enough, though)
Hyperactive = coffee mug (NEW!)



--Arturo


More information about the kde-games-devel mailing list