[Kde-games-devel] Review Request: Adapt KGamePopupItem to Qt 4.5 and 4.6 improvements
Stefan Majewsky
majewsky at gmx.net
Sat Nov 28 23:36:32 CET 2009
> On 2009-11-28 22:04:40, Dmitry Suzdalev wrote:
> > /trunk/KDE/kdegames/libkdegames/kgamepopupitem.cpp, line 378
> > <http://reviewboard.kde.org/r/2296/diff/1/?file=15121#file15121line378>
> >
> > Is there any reason to keep these internal methods (a couple of them below) if they are dummy now? Or you'll remove them in future?
I want to check for BC issues before removing them.
- Stefan
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On 2009-11-28 19:44:51, Stefan Majewsky wrote:
>
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://reviewboard.kde.org/r/2296/
> -----------------------------------------------------------
>
> (Updated 2009-11-28 19:44:51)
>
>
> Review request for KDE Games and Dmitry Suzdalev.
>
>
> Summary
> -------
>
> Apart from some general cleanup, the most interesting changes are:
> * Use QGraphicsItem::opacity. (KGamePopupItem::messageOpacity is deprecated now.)
> * Use QGraphicsPathItem and QGraphicsPixmapItem instead of painting primitives.
> * Improve event handling of the QGraphicsTextItem.
> * Radically simplify internal layouting code.
> * Instead of QTimeLine, animations are now implemented as QPropertyAnimations and orchestrated by a QStateMachine.
>
> Note that the changes are rather extensive. (I estimate that 80% of the codebase has already changed, and I'm not finished yet.) If you prefer that, I can also send you 12 separate patches of the single commits I made in my git-svn repository.
>
>
> Diffs
> -----
>
> /trunk/KDE/kdegames/libkdegames/kgamepopupitem.h 1054906
> /trunk/KDE/kdegames/libkdegames/kgamepopupitem.cpp 1054906
> /trunk/KDE/kdegames/libkdegames/kgamepopupitem_p.h PRE-CREATION
>
> Diff: http://reviewboard.kde.org/r/2296/diff
>
>
> Testing
> -------
>
> I have used kgamepopupitemtest to keep regressions at a minimum. I'm aware of and investigating the issue that hiding is not animated.
>
>
> Thanks,
>
> Stefan
>
>
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