[Kde-games-devel] Review Request: Adapt KGamePopupItem to Qt 4.5 and 4.6 improvements

Dmitry Suzdalev dimsuz at gmail.com
Sat Nov 28 23:04:35 CET 2009


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Wow, great things coming :)


/trunk/KDE/kdegames/libkdegames/kgamepopupitem.cpp
<http://reviewboard.kde.org/r/2296/#comment2621>

    I'd suggest to split this function into a smaller ones if possible. This would improve readability. Large functions tend to grow even larger and this makes them difficult to read :)
    
    Well, at least the 'switch' configuring state machine can be separated, if i'm not mistaken.



/trunk/KDE/kdegames/libkdegames/kgamepopupitem.cpp
<http://reviewboard.kde.org/r/2296/#comment2622>

    Is there any reason to keep these internal methods (a couple of them below) if they are dummy now? Or you'll remove them in future?


- Dmitry


On 2009-11-28 19:44:51, Stefan Majewsky wrote:
> 
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> http://reviewboard.kde.org/r/2296/
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> 
> (Updated 2009-11-28 19:44:51)
> 
> 
> Review request for KDE Games and Dmitry Suzdalev.
> 
> 
> Summary
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> 
> Apart from some general cleanup, the most interesting changes are:
> * Use QGraphicsItem::opacity. (KGamePopupItem::messageOpacity is deprecated now.)
> * Use QGraphicsPathItem and QGraphicsPixmapItem instead of painting primitives.
> * Improve event handling of the QGraphicsTextItem.
> * Radically simplify internal layouting code.
> * Instead of QTimeLine, animations are now implemented as QPropertyAnimations and orchestrated by a QStateMachine.
> 
> Note that the changes are rather extensive. (I estimate that 80% of the codebase has already changed, and I'm not finished yet.) If you prefer that, I can also send you 12 separate patches of the single commits I made in my git-svn repository.
> 
> 
> Diffs
> -----
> 
>   /trunk/KDE/kdegames/libkdegames/kgamepopupitem.h 1054906 
>   /trunk/KDE/kdegames/libkdegames/kgamepopupitem.cpp 1054906 
>   /trunk/KDE/kdegames/libkdegames/kgamepopupitem_p.h PRE-CREATION 
> 
> Diff: http://reviewboard.kde.org/r/2296/diff
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> 
> Testing
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> 
> I have used kgamepopupitemtest to keep regressions at a minimum. I'm aware of and investigating the issue that hiding is not animated.
> 
> 
> Thanks,
> 
> Stefan
> 
>



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