[Kde-games-devel] KGamePopupItem stopped working
Parker Coates
parker.coates at gmail.com
Wed Nov 25 21:26:36 CET 2009
On Wed, Nov 25, 2009 at 12:24, Stefan Majewsky wrote:
> Thanks for your hints. I'm currently installing the 4.3.77 packages, hopefully
> the issue is fixed in there. In any case, I'll prepare a set of patches for
> KGamePopupItem to:
> * use QGraphicsPathItem instead of home-grown painting code
> * use the opacity parameters introduced with Qt 4.5
> * use QPropertyAnimation instead of timeline animations
> * introduce a getter and setter for a "primary view" (to allow the game
> developer to specify which viewport rect is used, for cases when the black
> magic that KGPI does internally does not work)
>
> If some of these changes solve my problems, I'll commit them to trunk this
> evening (if this is okay for you). The rest will go to ReviewBoard in the 4.5
> cycle.
Any luck? Only an hour and a half until the freeze.
Parker
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