[Kde-games-devel] KGamePopupItem stopped working

Parker Coates parker.coates at gmail.com
Wed Nov 25 21:51:28 CET 2009


On Wed, Nov 25, 2009 at 15:26, Parker Coates wrote:
> On Wed, Nov 25, 2009 at 12:24, Stefan Majewsky wrote:
>> Thanks for your hints. I'm currently installing the 4.3.77 packages, hopefully
>> the issue is fixed in there. In any case, I'll prepare a set of patches for
>> KGamePopupItem to:
>> * use QGraphicsPathItem instead of home-grown painting code
>> * use the opacity parameters introduced with Qt 4.5
>> * use QPropertyAnimation instead of timeline animations
>> * introduce a getter and setter for a "primary view" (to allow the game
>> developer to specify which viewport rect is used, for cases when the black
>> magic that KGPI does internally does not work)
>>
>> If some of these changes solve my problems, I'll commit them to trunk this
>> evening (if this is okay for you). The rest will go to ReviewBoard in the 4.5
>> cycle.
>
> Any luck? Only an hour and a half until the freeze.

Sorry. Telling time is hard. I meant three and a half hours. Now three
hours, nine minutes.

Parker


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