[Kde-games-devel] 2009 introspective

Eugene Trounev [it-s] eugene.trouenv at gmail.com
Thu May 7 01:40:16 CEST 2009


> A Dilluns, 4 de maig de 2009, Aaron J. Seigo va escriure:
> > Hi...
> >
> > I'm putting together a "where are we now, where are we going" snapshot of
> > as many of the "big pieces" in KDE 4 as possible, and I'd like some input
> > from you on the KDE games entertainment bundle.
>
> > * What are the main focus points and or goals for the project in 2009?
>
> KGGZ, Kolf3d
Don't forget Gluon - KDE very own DirectX equivalent
>
> > If you're feeling extra helpful, you might want to also provide some
> > input on:
> >
> > * What are the major pain points in your project right now?
>
> Contributors come and go too fast.
I double that!
>
> > * Outside of the core libs (kdecore, kdeui, kio, kfile) what are the most
> > critical pieces of KDE technologies that your project is relying on?
>
> KMainWindow double resizing is driving people crazy, see last 15 mails :D
Qt SVG render. This one is a ROYAL pain! (for artists)
>
> Albert
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> kde-games-devel at kde.org
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