[Kde-games-devel] New AI for bovo

Albert Astals Cid aacid at kde.org
Thu Mar 19 00:15:23 CET 2009


A Dijous, 19 de març de 2009, Aron Boström va escriure:
> On Wed, Mar 18, 2009 at 23:48, Albert Astals Cid <aacid at kde.org> wrote:
> > My thinking was that Gabor's AI was "stronger" than Aron's one so we
> > would have
> >
> > Computer Engine: Simple/Advanced
> >
> > If both engines are as difficult regarding to the user, i think i've
> > changed my mind (shame on me!) and agree with Parker that no UI is needed
> > and we can just go with Gabor's one if it's "better"
>
> I'm pleased to hear that Gabor's AI is finally being comitted.
>
> My AI is very much quicker, especially in expert mode. But Gabor's AI
> behaves like a human player at all times (and is also stronger). In
> novice modes, my AI is really crappy and doesn't feel like a human at
> all, while Gabor's AI really "feels" like a human player.
>
> I think my old AI could come in handy to give "hints" for the user and
> maybe as a help for Gabor's AI to speed up background-cogitating (as
> it can evaluate a given board in no-time). However, in the GUI, I see
> no apparent reason for my AI to be left.
>
> I have to admit, my fingers are itching to start contributing again,
> but after 8 hours of programming at work, 1 hour of dinner, 4 hours of
> commuting by train, 

Man you should get a flat nearer to where you work/study/something and avoid 
SO MUCH TRAIN!

> 4 hours of university studies, 5 hours of sleep
> and 2 hour spent at home with my girlfriend, there really isn't much
> of a chance for me... :(

*hug*

Albert

>
> Aron
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