[Kde-games-devel] Fwd: GSoC student

phan huy diepvien00thayh at gmail.com
Mon Mar 2 06:46:01 CET 2009


I didn't talk about the techniques to change themes or images format. I'm
talking about the images itself.
Anyways, if I start to work on this project, are there any designers to help
me designing the themes or I have to do it by myself ? will you be mentor
for this project ?

Sincerely

2009/3/2 Stefan Majewsky <majewsky at gmx.net>

> On Montag 02 März 2009 04:11:38 phan huy wrote:
> > Since all
> > Mancala-like games have very similar gameplay (with the same structure of
> > board, objective..), I think we could implement a generic game. then, the
> > number of "hole" in the board, the "goal" of game can be changed a little
> > to fit with each local variants. Therefore,  the gameplay isn't very hard
> > to implement. The more important part of the game is the interface (with
> > local boards, sounds, background...), I think these things may take me a
> > long period to study and to represent them correctly.
>
> Local boards and backgrounds can very easily be represented by using SVG
> theming (the technique which is used in most KDE games). Look at a game of
> your choice (for example KBlocks, which has a wide variety of themes), and
> find in "Settings > Configure $APPNAME" a theme chooser dialog.
>
> Greetings
> Stefan
>
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>
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