I didn't talk about the techniques to change themes or images format. I'm talking about the images itself.<br>Anyways, if I start to work on this project, are there any designers to help me designing the themes or I have to do it by myself ? will you be mentor for this project ?<br>
<br>Sincerely<br><br><div class="gmail_quote">2009/3/2 Stefan Majewsky <span dir="ltr"><<a href="mailto:majewsky@gmx.net">majewsky@gmx.net</a>></span><br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div class="Ih2E3d">On Montag 02 März 2009 04:11:38 phan huy wrote:<br>
> Since all<br>
> Mancala-like games have very similar gameplay (with the same structure of<br>
> board, objective..), I think we could implement a generic game. then, the<br>
> number of "hole" in the board, the "goal" of game can be changed a little<br>
> to fit with each local variants. Therefore, the gameplay isn't very hard<br>
> to implement. The more important part of the game is the interface (with<br>
> local boards, sounds, background...), I think these things may take me a<br>
> long period to study and to represent them correctly.<br>
<br>
</div>Local boards and backgrounds can very easily be represented by using SVG<br>
theming (the technique which is used in most KDE games). Look at a game of<br>
your choice (for example KBlocks, which has a wide variety of themes), and<br>
find in "Settings > Configure $APPNAME" a theme chooser dialog.<br>
<br>
Greetings<br>
<font color="#888888">Stefan<br>
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<br></blockquote></div><br>