[Kde-games-devel] Committing not-for-distribution files
Ömer F. USTA
omerusta at gmail.com
Fri Jun 26 07:56:18 CEST 2009
just delete from svn :) when we need it we revert that change :)
2009/6/26 Tadeusz Andrzej Kad³ubowski <yess at hell.org.pl>:
> Thus wrote Ian Wadham:
>> Hi guys,
>>
>> I have just been re-connecting the sounds in KGoldrunner and have come
>> across some sound-files in AIF format (Amiga/Apple Interchange Format).
>>
>> These are as they came from the composer's pen (he works on an Apple)
>> and they would be needed again if the sounds had to be edited, but should
>> NOT go into a distro. I would like to commit them to trunk, for safe-keeping,
>> but how do I avoid making them distributable?
>
> What's the point of preventing them from being distributable?
>
> What's been put on the Internet once, can be distributed everywhere. There can
> be no way to make it technicallly non-distributable.
>
> You can write a clear README file that describes:
> -your motivation
> -expected way for the downstream to package and distribute game media
> -information for future artists working on this music
>
> Whatever you write, it will be treated as a guideline rather than law. Anyway,
> I think that the downstream packagers already have a clear idea that some files
> are ,,source''. Have you seen any distro installing C++ headers along with
> KGoldrunner by default? ;)
>
> Best regards,
> --
> tadeusz andrzej kad�ubowski
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>
--
Ömer Fadıl USTA
http://www.bilisimlab.com/
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