[Kde-games-devel] missing Egyptian art? ;-)
Matthew Woehlke
mw_triad at users.sourceforge.net
Tue Jun 23 23:15:11 CEST 2009
Eugene Trounev wrote:
>> Ah... but there is a problem; the seasons and flowers cannot be told
>> apart. That makes it not very usable with kshisen (in non-Chinese mode).
> Ah! For some reason I thought it was the same for Shisen and Mahjongg... :/
> And it's quite confusing in Mahjongg actually because all other tiles are
> matched by pairs, and only this ones by... well... somehow. I would keep it as
> is for this release, but maybe add some more tiles designed especially for
> Shisen, which it could use in Chinese mode. How about that?
Sure. I did add "if you're willing", because I understand wanting to
make them the same (even if it's non-traditional ;-) ).
>> Partly, I am thinking the current one is not so helpful for games
>> where you need to know the number of the tile.
> Which ones are those? The only one game that actually requires numbering is
> the real Mahjong, but be don't have a game like that at all.
Someone was working on one, though. Not an issue for now, just saying
that I may play around with an alternate Egyptian-themed tileset...
partly for this reason, partly because I was thinking about something
with more hieroglyphs :-).
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
XFS is not something I look into the innards of, as I don't have enough
chickens to sacrifice. -- Alan Cox
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