[Kde-games-devel] Kolf release schedule
Stefan Majewsky
majewsky at gmx.net
Tue Feb 17 11:18:35 CET 2009
On Dienstag 17 Februar 2009 10:53:39 Casper van Donderen wrote:
> I'm terribly sorry for not giving any updates about the state of the
> 3D-engine. But I couldn't work on it for some time (family reason) and
> now I'm starting the work on my university project, which I'm doing in
> QtOpenGL as well, I will backport my stuff from there into Kolf when I
> have the time.
That's okay. I have decided to not ship Kolf 2 with 4.3 (and as some might
have noticed, GSoC ideas for Kolf 2 are available now!). Also, the 3D view is
not release critical, so we could ship 2.0 without it if we do not have enough
time to complete it.
Stefan
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