[Kde-games-devel] Porting my Game Construction Kit to KDE
Ian Wadham
iandw.au at gmail.com
Wed Dec 16 01:15:56 CET 2009
On Tuesday 15 December 2009 4:44:18 pm Frank wrote:
> This is a very point which I hadn't considered. What are the exact
> outlines for external dependencies? I noticed that KGoldRunner, for
> instance, uses zlib. Is there a list, somewhere, of packages that KDE
> games are allowed to use? Any other suitable alternatives to SDL for
> hi-performance graphic/sound?
>
Huh? AFAIK KGoldrunner is directly dependent only on libkdegames and
KDE libs, which may in turn use something to decompress *.svgz artwork
files for example. Can you explain further? Maybe there is some unintended
dependency in the KGr code somewhere ... :-(
Cheers, Ian W. (KGoldrunner author)
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