[Kde-games-devel] ktuberling, play sound when moving object at the playground

Albert Astals Cid aacid at kde.org
Tue Apr 7 23:55:01 CEST 2009


A Dimarts, 7 d'abril de 2009, Hans Schou va escriure:
> 2009/4/7 Eugene Trounev <eugene.trounev at gmail.com>:
> >> Don't you think that's too much?
> >
> > I think you misunderstood Hans :) What he means is that it would be nice
> > (according to him) if the game would make the sound on object pick-up
> > regardless if it's in the inventory, or on screen. Right now it will only
> > play sound when an item is taken from inventory, but once placed down, no
> > more sounds are made no matter how much you move it, unless you pick it
> > up from the inventory again.
> >
> > P.S.: Did I get it right Hans? Is this what you were trying to imply?
>
> You are right.
>
> First I thought it was a bug, which was the reason for looking in
> source at all. It is a little strange that sound is only heard when
> adding an object, not replacing an object.

You don't replace it, you move it.

> My 5 year old daughter places a lot of same objects, and here the
> sound is played each time a new object is added. But when moved there
> is no sound. A move is done when it was misplaced or so.
>
> I fully agree with Chris that it is rather annoying with the sound. I
> should have thought of that before I made my daughter speak in the
> sounds for Robin-tux ;-)
>
> Another thing, if you don't like the sound when playing ktuberling,
> then turn it of in the menu or remove the loudspeakers or sound
> driver.
>
> I have 3 children and the noise level they produce is much more than
> ktuberling. And the noise can not be turned of.
>
> When she plays ktuberling with English enabled (she is native danish),
> she look at the object and listen to word and repeats it. In this way
> she learned to say "bicycle" in English. She had to hear it several
> times before she could say it, which was the reason why she had placed
> several bicycles on the playground.

That would be a valid use case...

>
> Next thing: If you have placed a lot of object very close to each
> other on the playground, then it can be difficult to grab them and
> here the sound might be a help.

Well, i think SEEING it as your cursor helps more than the sound ;-)

Albert

>
> rgds/hans
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel at kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel




More information about the kde-games-devel mailing list