[Kde-games-devel] ktuberling, play sound when moving object at the playground

Albert Astals Cid aacid at kde.org
Fri Apr 10 23:48:26 CEST 2009


A Tuesday, 7 of April de 2009, Albert Astals Cid va escriure:
> A Dimarts, 7 d'abril de 2009, Hans Schou va escriure:
> > 2009/4/7 Eugene Trounev <eugene.trounev at gmail.com>:
> > >> Don't you think that's too much?
> > >
> > > I think you misunderstood Hans :) What he means is that it would be
> > > nice (according to him) if the game would make the sound on object
> > > pick-up regardless if it's in the inventory, or on screen. Right now it
> > > will only play sound when an item is taken from inventory, but once
> > > placed down, no more sounds are made no matter how much you move it,
> > > unless you pick it up from the inventory again.
> > >
> > > P.S.: Did I get it right Hans? Is this what you were trying to imply?
> >
> > You are right.
> >
> > First I thought it was a bug, which was the reason for looking in
> > source at all. It is a little strange that sound is only heard when
> > adding an object, not replacing an object.
>
> You don't replace it, you move it.
>
> > My 5 year old daughter places a lot of same objects, and here the
> > sound is played each time a new object is added. But when moved there
> > is no sound. A move is done when it was misplaced or so.
> >
> > I fully agree with Chris that it is rather annoying with the sound. I
> > should have thought of that before I made my daughter speak in the
> > sounds for Robin-tux ;-)
> >
> > Another thing, if you don't like the sound when playing ktuberling,
> > then turn it of in the menu or remove the loudspeakers or sound
> > driver.
> >
> > I have 3 children and the noise level they produce is much more than
> > ktuberling. And the noise can not be turned of.
> >
> > When she plays ktuberling with English enabled (she is native danish),
> > she look at the object and listen to word and repeats it. In this way
> > she learned to say "bicycle" in English. She had to hear it several
> > times before she could say it, which was the reason why she had placed
> > several bicycles on the playground.
>
> That would be a valid use case...

I've commited the change.

Albert

>
> > Next thing: If you have placed a lot of object very close to each
> > other on the playground, then it can be difficult to grab them and
> > here the sound might be a help.
>
> Well, i think SEEING it as your cursor helps more than the sound ;-)
>
> Albert
>
> > rgds/hans
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>
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