[Kde-games-devel] Bomber into kde 4.2?
John-Paul Stanford
jp at stanwood.org.uk
Sun Sep 14 21:33:34 CEST 2008
Hi,
Thanks for the feedback, I'll look into these.
Cheers,
JP.
-----Original Message-----
From: Albert Astals Cid [mailto:aacid at kde.org]
Sent: 14 September 2008 05:24 PM
To: KDE games development
Subject: Re: [Kde-games-devel] Bomber into kde 4.2?
A Diumenge 14 Setembre 2008, John-Paul Stanford va escriure:
> Hi,
>
> Thanks to Eugene reworking the artwork( Looks awesome BTW... ), I think
> bomber is pretty
> much done as far as I know. I made the new theme the default one and
remove
> the old one I
> created.
>
> I would like to see bomber go into KDE 4.2, so was wondering if the kde
> games team wanted this
> to happen? and if so, what needs to be done?
Can you try to fix all krazy issues
http://www.englishbreakfastnetwork.org/krazy/reports/playground/games/bomber
/index.html
Shout if you need help solving any issue
I get lots of QPainter warnings on startup
QPainter::restore: Unbalanced save/restore
is particullary ugly
There's no icon?
"A KDE4 Application" sucks a bit as description :D
I'd convert
i18n("Level: %1", QString::fromLatin1("XX")
and his friends to
i18nc(explanation this is the default shown at start, "Level: XX");
Bomber::gameOverNow seems never to be called
Bomber::gameStateChanged seems to be called but statusBar()->showMessage did
not seem to work on game end.
i18n("Game over. Press <Space> for a new game") is wrong, the user can
configure shortcuts so you should really use the action funciton to get the
shortcut rather than hardcoding it here
Albert
>
> Bomber is a bit of fun really, not meant to be taken too serious.
Hopefully
> other people will
> like it as a little diversion. I used to play a simlar game when I was
> younger :-)
>
> If anyone finds any problems with it, let me know and I'll get them fixed
> ASAP.
>
> Cheers,
> JP.
>
>
> _______________________________________________
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> kde-games-devel at kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel
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