[Kde-games-devel] Killbots
Parker Coates
parker.coates at gmail.com
Sat Sep 6 08:36:36 CEST 2008
On Fri, Sep 5, 2008 at 16:22, Paul B wrote:
> On Wednesday 03 September 2008 17:43:03 Parker Coates wrote:
>> I guess I'll have to figure out how to get Killbots to build on it's own.
> Well I built it anyway from playground a few days ago.
I just committed a change to CMakeLists.txt that I think should allow
the Killbots directory to build on its own.
> Pretty good game
Thanks. :)
> (I enjoyed it a lot more than the GNOME version, though I'm pretty sure the
> rules are the same, maybe the interface just makes it seem better?).
The rules are mostly the same. The major difference is that the
default Killbots grid is square and a bit smaller than in Gnome
Robots. Oh and the default Killbots ruleset let's you push more than
one junkheap at a time. I really should add a ruleset to match the
Gnome Robots behaviour.
> Anyway I've just completed round 20 of the game and it isn't doing anything,
> says "Round Complete." in top right corner of board but isn't giving me a new
> level or showing the High Scores list. Level 20 said board was full and reset
> the enemy counter, So I assumed that it would just start again from the
> original number of enemies and work it's way up again.
That's what it is supposed to do. I'll look into it. So you're saying
that at the beginning of round 20 the board full message showed up and
the round was restarted with the reset enemy count. But when you
completed round 20 the game froze? Is that correct? Did the app freeze
completely (cursor arrow didn't change, menus didn't work) or did it
just fail to start a new round.
I've never seen this happen before and I can't reproduce it here. Can
you reproduce it? The "Full" and "ZZZ Crowded" rulesets are handy for
testing this.
Thanks for the info,
Parker
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