[Kde-games-devel] On KDE card decks...

Matthew Woehlke mw_triad at users.sourceforge.net
Fri Oct 10 22:33:17 CEST 2008


mikelima at gmail.com wrote:
> (Warning: Self-promotion here)
> I did something similar with my tigullio deck:
> 
> http://www.cirulla.net/listing/kde_stuff/tigullio-modern.svg
> 
> This should be very easy to package once the KHotNewStuff is integrated.

Have you tried playing with this yet? I can tell you, from my experience 
with my Oxygen-based deck, that in games like freecell/klondike/etc 
(where red/black matters as well as just suit), I had real problems when 
the colors were too different. It's not enough for the individual suits 
to be distinctive, you /also/ need to be able to easily tell the 
difference between clubs/spades and hearts/diamonds easily and quickly.

What I have currently is blue/green for clubs/spades, and 
magenta/raspberry for diamonds/hearts, where both color pairs are /very/ 
similar (the "reds" by being nearly the same hue, the "blacks" by being 
very dark).

-- 
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
-- 
C++ is for people who want to be able to not just shoot themselves in 
the foot, but do it with a rocket launcher. -- Igor Peshansky



More information about the kde-games-devel mailing list