[Kde-games-devel] On KDE card decks...
Matthew Woehlke
mw_triad at users.sourceforge.net
Fri Oct 10 22:33:17 CEST 2008
mikelima at gmail.com wrote:
> (Warning: Self-promotion here)
> I did something similar with my tigullio deck:
>
> http://www.cirulla.net/listing/kde_stuff/tigullio-modern.svg
>
> This should be very easy to package once the KHotNewStuff is integrated.
Have you tried playing with this yet? I can tell you, from my experience
with my Oxygen-based deck, that in games like freecell/klondike/etc
(where red/black matters as well as just suit), I had real problems when
the colors were too different. It's not enough for the individual suits
to be distinctive, you /also/ need to be able to easily tell the
difference between clubs/spades and hearts/diamonds easily and quickly.
What I have currently is blue/green for clubs/spades, and
magenta/raspberry for diamonds/hearts, where both color pairs are /very/
similar (the "reds" by being nearly the same hue, the "blacks" by being
very dark).
--
Matthew
Please do not quote my e-mail address unobfuscated in message bodies.
--
C++ is for people who want to be able to not just shoot themselves in
the foot, but do it with a rocket launcher. -- Igor Peshansky
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